Users or interested people in rtgmaster.library or this document : - John Hendrikx (main coder of rtgmaster.library) - Oliver Groth (will probably use the functions of this document for his game Nemac IV) - Hans Joerg Frieden (will probably use rtgmaster.library for his game) - Alberto Longo (interested in rtgmaster for a graphics board version of Breathless) - Steven Rennocks of OTM - Kevin Picone (Reality Texturemapping Engine) - Antti Lankila (Damagewolf) - Hans-Joerg Frieden (doing a "Fade To Black" Clone) - J. Saarinen (demo-coder, Nose/Stellar) - Michael Kracik (works on a Heretic-Style Engine for Amiga) - Steven Birch (doing a 3D Game) - Mark Sibly (coder of GLOOM and GLOOM Deluxe) - Myself (using rtgmaster.library for a 640x480 8 Bit Dungeonmaster Clone, a demo of the older 640x256 8 Bit engine (without real graphics Board support) will be on Aminet soon.